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Text File
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1995-06-09
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7KB
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83 lines
Dr. Peter Kittel
Head of the Product Planning Group, Amiga Technologies GmbH
Ladies and Gentlemen,
As Head of the Product Planning Group of the new Amiga Technologies GmbH, I would like to give you
an overview about the past and the technical future in our view.
The company Commodore started in 1958 as a typewriter repair company followed by production of
electric typewriters, digital watches, calculators and video games. In 1977, there was launched one of the
first real desktop computers, the legendary PET 2001. It was followed by the CBM series, where the CBM
8032 dominated the German bureau market in 1980 and the following years, just before the breakthrough
of the IBM PC. These 8000 series had a reputation of being especially easy to use and to program and being
robust.
Simultaneously, Commodore started the Home Computer market in 1981 with the VIC 20, soon followed
by the C64. The C64 became the top-selling computer ever, its success and sold number is again only
comparable to the Volkswagen beetle. In this way, Commodore had generated two different markets
which complemented each other nicely.
The year 1985 brought great news. In spring, Commodore introduced the IBM-compatible PC 10, and in
July in New York during a gala show the Amiga.
Ñ The PC 10 succeeded to carry on the advantages of the 8000 series and at least in Europe to increase
the professional reputation.
Ñ The Amiga was far ahead of its time with its graphics and sound capabilities and got an euphoric
reception by the computer press. From its first days software and hardware vendors exploited the
special capabilities of the Amiga to display graphics, or also animated graphics, all accompanied by
synchronized sound. Only later the term "Multimedia" was invented for this, the Amiga did it
from day one.
The special capabilities of the Amiga are due to two aspects, its special hardware - the Custom Chips with
the familiar names Paula, Agnus and Denis - and on the other hand its Operating System. Looking back,
one can only admire how well suited for the future this unique operating system was designed in the
early 80's. As a result it offers still unmatched multitasking ability. The Amiga reacts immediately on
every user input and wastes no time for administrative tasks. Typically you can run several big app
lications in parallel, without noticing a slow down of any of them. This all while the Amiga uses its
resources like memory in RAM or on disk very efficiently, so that it appears always faster through this
aspect, and also doesn't stress the wallet of its owner in regards of big RAM or hardisks. A further feature
of the Amiga is its video compatibility by using scan frequencies typical for video, as well as its ability to
get genlocked. Every Amiga from the low-end to high-end provides this feature. Many video and TV
studios use the Amiga as an integral part of their equipment.
To show more concretely where the Amiga comes from, here is a picture of the genius behind the Amiga
Custom Chips, Jay Miner, who passed away last year.
The breakthrough for the Amiga came in 1987, when the first Amiga 1000 was followed by two successors,
the Amiga 500 as a dedicated home computer and the Amiga 2000 as a professional workplace computer.
The A500 became immediately the star of the home computer scene and dominated it for several years, so
that Commodore nearly gained a monopoly in this low-cost market. On the other end, the A2000 featured
the Open System Architecture, so that add-on vendors could offer everything from an external video digit
izer to a turbo board with a bigger processor. One other unique Amiga feature helped here, which is called
"AutoConfig". You can just plug in cards and don't need to bother for DIP switches or jumpers, a feature
that's only now slowly emerging as the "Plug&Play" also on PCs.
The year 1994 brought the breakdown of Commodore, after the financial reserves had been exhausted by
some fatal management decisions. The liquidators tried to sell the company, but only in spring 1995, on
the auction of April 20th and 21st in New York, the German company ESCOM won and took over
Commodore completely.
Under the wing of ESCOM AG, Amiga Technologies GmbH will concentrate exclusively on the Amiga, to
restart its production and develop it further.
The current Amiga generation offers a full palette from the absolute low-end - the multimedia game
console CD32 - over the full-featured home computer A1200 up to the high-end with the A4000 Tower.
Concurrent platforms try to state it as normal that you get a trade-off between enhanced features and
speed. But the Amiga shows that this has not to be the case for a really modern operating system. The
professionality of the Amiga's video features shows up frequently in the recent past, in that several TV
series in USA are now produced completely on Amigas for their video effect parts. Two examples are
SeaQuest DSV and Babylon 5.
After the takeover the new company is conscious of the necessity to further develop the Amiga platform,
as the competition has not stood still. The new Amiga company will therefore install an engineering
division that can make the transition into a new generation happen.
In the mid term future this will lead to stronger processors and otherwise enhanced versions of the
current models.
The big perspective for the future consists in a port of the Amiga architecture to a RISC platform, to assure
the awaited power for the future. The very first task of this new engineering division will be to prepare
this decision. Which of the concurring RISC platforms will be the optimum for the special case of the
Amiga, is no trivial decision. On one side, it is a goal to bring the Amiga nearer to the "Mainstream", so
that it becomes easier to port and run existing application programs. On the other hand, the future
computer should always remain recognizable as an "Amiga" that is not assimilated among an amorphous
mass of similar computers. The Amiga once started with far superior graphics and sound capabilities, and
should by all means regain this advantage.
To fulfill both requirements, there are currently two alternatives, the PowerPC and the HP PA RISC. Both
have advantages and disadvantages, and they will get thoroughly judged.
Concurrent with this, the operating system will have to get adapted to this new hardware platform, plus
will adapt to new requirements like 3D graphics, texture mapping, Object Oriented design and other
current technologies. This task will be not as difficult as some might suspect, as we can build on a basis
which was always designed with progress in mind. Let's look forward to a great future of the Amiga
architecture!
Champaign-Urbana Commodore Users Group / cucug@prairienet.org